Hello Everyone,
I wish you all a Merry Christmas :)
3dsmax 2009 Patch
Posted by
Ryan Jon
, at 12/11/2011 07:59:00 pm, in
Here is a patch for Swift-Switch startup error (Unknown property: "getViewportShadingSettings" in <Interface:maxOps>)
Download Here
Download Here
New Swift-Switch available
Posted by
Ryan Jon
, at 11/26/2011 12:54:00 am, in
Hi guys,
New version of Swift-Switch is now available. Please visit Swift-Switch website to download. For more info on this version, check changelog/changelog2012.
Download: Click Here
Changelog: Click Here
Changelog2012: Click Here
Contact: feedback@swift-switch.com
New version of Swift-Switch is now available. Please visit Swift-Switch website to download. For more info on this version, check changelog/changelog2012.
Download: Click Here
Changelog: Click Here
Changelog2012: Click Here
Contact: feedback@swift-switch.com
MAXScript System Information
Posted by
Ryan Jon
, at 11/14/2011 09:15:00 pm, in
Labels:
3ds max,
maxscript,
memory,
sysinfo,
system info,
system information
I developed a System Information script in MXS which shows Computer name, Username, Memory in Use, Total Memory, Free Memory, Number of CPU's and more. This will be available with the next version of Swift-Switch which is going to release soon. Here is the screenshot.
Special Thanks to Murosel for helping me on Virtual Memory calculation.
Special Thanks to Murosel for helping me on Virtual Memory calculation.
Advanced Viewport updated to "Viewporter"
Posted by
Ryan Jon
, at 11/11/2011 04:11:00 pm, in
![]() |
Click Image to Enlarge |
Final Render Extended VFB
Posted by
Ryan Jon
, at 11/06/2011 12:55:00 pm, in
A small addition to the Rendered Frame Window. This will be available in the upcoming version of Swift-Switch. This feature is optional and can be installed from Preferences.
Ocean Screenshots
Posted by
Ryan Jon
, at 10/19/2011 07:30:00 pm, in
New Settings for Swift-Switch
Posted by
Ryan Jon
, at 10/05/2011 11:39:00 am, in
Here is a screenshot of the new "Preferences" from v5.4 of Swift-Switch.
The settings you see here are saved in a INI file, so everytime you switch render engines these settings are loaded. For example, if you turn on "Enable VFB" in "V-Ray" then everytime you switch to V-Ray using Swift-Switch, V-Ray VFB will be turned on.
Many users reported that Swift-Switch resets V-Ray when switching and they lose Environment settings and Color Mapping settings. Well from v5.4 you have the option to "Completely Reset V-Ray". If you disable this option then V-Ray Environment and Color Mapping settings will not reset when switching to V-Ray using Swift-Switch.
![]() |
Some settings might change when full version is released |
Many users reported that Swift-Switch resets V-Ray when switching and they lose Environment settings and Color Mapping settings. Well from v5.4 you have the option to "Completely Reset V-Ray". If you disable this option then V-Ray Environment and Color Mapping settings will not reset when switching to V-Ray using Swift-Switch.
VFB+ will be available in Swift-Switch
Posted by
Ryan Jon
, at 9/27/2011 11:04:00 am, in
Most of 3dsmax users know about this awesome script done by Rotem Shiffman. Its called VFB+: A Feature-rich Extension to the 3dsmax Frame Buffer. I recently contacted Rotem and he was kind enough to let me include VFB+ with Swift-Switch. So from next version of Swift-Switch, you have the option to install VFB+.
Here is a screenshot of VFB+ (Image from ScriptSpot)
Here is a screenshot of VFB+ (Image from ScriptSpot)
Concept
I felt the 3dsmax VFB toolbar has not been changed in literally a decade, and is very lacking in features, while on the other hand, has a lot of useless features (who would print a render straight out of the VFB?). I set out to replace the toolbar with something much more useful in everyday production work, especially for look developers, shaders, lighters, render artists, and generally anyone who finds themselves doing lots of test renders.
Features:
Compatibility:
- Render History - navigate through all of the current session's renders.
- Embedded UI - sits straight inside the VFB, no wasted screen space. Fully compatible with all original VFB features (zooming, scrolling, region editing, pixel color information, etc.)
- Color Correction - perform color correction straight in the VFB using on-screen controls.
- Split A/B Mode - compare between any two renders from the history (RAM player style).
- Render Settings Browser - compare render settings between different renders, and optionally revert to previous settings.
Limitations:
- Tested on 3dsmax 2009 and upwards, unknown about previous versions.
- Any renderer which uses the 3dsmax VFB.
- Frame buffer is currently 32BPP only.
V-Ray Save Passes
Posted by
Ryan Jon
, at 9/17/2011 09:04:00 pm, in
Here is a screenshot of my new script that will be released with next version of Swift-Switch.
As you can see...it lets you save V-Ray Irradiance Map pass and Light Cache pass for later use.
Idea by: Said Mohamed Rahmani
As you can see...it lets you save V-Ray Irradiance Map pass and Light Cache pass for later use.
Idea by: Said Mohamed Rahmani
Cebas Final Render Parameters in Swift-Switch
Posted by
Ryan Jon
, at 9/13/2011 06:07:00 pm, in
VRay Ocean BETA Submission (Closed)
Posted by
Ryan Jon
, at 8/31/2011 02:02:00 pm, in
BETA Submission is over. Thank you to all those who have submitted. Please use the feedback form to submit your feedbacks on VRay OceanMtl version 2.
Regards,
Satheesh (RyanJon2040)
Regards,
Satheesh (RyanJon2040)
VRay OceanMtl version 2
Posted by
Ryan Jon
, at 8/28/2011 01:40:00 pm, in
Patch for 3dsmax2009 users
Posted by
Ryan Jon
, at 8/21/2011 12:24:00 pm, in
A 3dsmax2009 user reported a startup error with Swift-Switch. It has been fixed in this patch.
NOTE: This Patch is ONLY for 3dsmax2009 and earlier versions. DO NOT install in 3dsmax2010 or above.
Click Here to download.
NOTE: This Patch is ONLY for 3dsmax2009 and earlier versions. DO NOT install in 3dsmax2010 or above.
Click Here to download.
Goodbye to Free Domains
Posted by
Ryan Jon
, at 8/17/2011 12:55:00 pm, in
Finally..... Swift-Switch now has a Official Website. Please check it out.
www.swift-switch.com
Contact me at: feedback@swift-switch.com
www.swift-switch.com
Contact me at: feedback@swift-switch.com
Ocean plugin New Screenshots
Posted by
Ryan Jon
, at 8/16/2011 12:45:00 am, in
Swift-Switch New Patch
Posted by
Ryan Jon
, at 8/13/2011 03:32:00 pm, in
A user reported that when trying to run M-Converter it shows a "Not Installed" error even when installed. This has been fixed in this patch.
Click Here to download.
EDIT: This is the new patch. It fixes the blank Logo space in VRay OceanMtl with a logo image. *LINK NOW WORKS*
Click Here to download.
EDIT: This is the new patch. It fixes the blank Logo space in VRay OceanMtl with a logo image. *LINK NOW WORKS*
New Website Online
Posted by
Ryan Jon
, at 8/09/2011 02:00:00 am, in
So finally......New Swift-Switch website is online now. Also Swift-Switch (Only for 3dsmax 9-2011) has been updated to a new version with some new features and fixes.
Click Here for Changelog
Click Here to visit Website
Take the Survey and share your thoughts
Click Here for Changelog
Click Here to visit Website
Take the Survey and share your thoughts
VRay OceanMtl version 2 BETA coming soon
Posted by
Ryan Jon
, at 8/07/2011 12:41:00 pm, in
VRay Ocean Material v2 BETA will be available soon. I've improved Sub-Surface scattering and Absorption. So stay tuned :)
New Ocean Plugin
Posted by
Ryan Jon
, at 8/02/2011 09:02:00 pm, in
Please Vote for my idea at Customer feedback for 3ds Max
Posted by
Ryan Jon
, at 8/01/2011 08:56:00 pm, in
Please do vote for my "Multiple Plugin Extends" idea at Customer Feedback For 3dsmax.
Click Here to Vote
Click Here to Vote
Swift-Switch site down at the moment
Posted by
Ryan Jon
, at 7/17/2011 11:58:00 pm, in
Unfortunately, Swift-Switch website is down at the moment. If you want to use Swift-Switch please send a mail to mindfreak2040@gmail.com
New V-Ray Ice Material
Posted by
Ryan Jon
, at 7/08/2011 11:08:00 pm, in
New Setup Uploaded
Posted by
Ryan Jon
, at 7/05/2011 12:16:00 am, in
I have uploaded a new setup of Swift-Switch that removes splash screen changing function. Those who are uncomfortable with the new splash screen, please uninstall Swift-Switch and download the new setup.
New Swift-Switch Survey
Posted by
Ryan Jon
, at 7/04/2011 11:20:00 pm, in
A survey for Swift-Switch is available. Click Here to take the survey
New Version of Swift-Switch Available Now
Posted by
Ryan Jon
, at 7/01/2011 11:46:00 pm, in
Latest version of Swift-Switch is available now. Visit Swift-Switch Website to download. Click Here for Changelog.
Switch-Switch will be released tomorrow
Posted by
Ryan Jon
, at 6/30/2011 09:56:00 am, in
New Version of Swift-Switch will be released tomorrow.
VRay OceanMtl new screenshots
Posted by
Ryan Jon
, at 6/26/2011 10:58:00 pm, in
New VRay OceanMtl
Posted by
Ryan Jon
, at 6/25/2011 08:37:00 pm, in
Hello guys...Here is a new Material for V-Ray that i created with Maxscript. Its called "VRay OceanMtl". It will be available with next version of Swift-Switch.
Here are some Screenshots. Hope you all like it. And dont forget to share your feedback
Read More>>
Here are some Screenshots. Hope you all like it. And dont forget to share your feedback
Read More>>
M-Converter in DotNet
Posted by
Ryan Jon
, at 6/25/2011 08:23:00 pm, in
New Graphic Installer for next version
Posted by
Ryan Jon
, at 5/29/2011 12:25:00 pm, in
Swift-Switch next version features a new Graphical Installer. It will also be available in "Italian" Language. A Special thanks to Giorgio for translation.
Swift-Switch set to release soon.
Posted by
Ryan Jon
, at 5/21/2011 07:38:00 pm, in
Swift Switch is set to release in a few weeks. Here are some of the features...
Swift-Switch on Menubar
Posted by
Ryan Jon
, at 5/18/2011 10:32:00 pm, in
From Swift-Switch v5.0, it will automatically appear on the Menu bar of 3dsmax after installing. And it will be removed when you uninstall the script. So no need to Go into "Customize User Interface ---> Menu ---> Toolbar" etc.
M-Converter BETA Submission (Closed)
Posted by
Ryan Jon
, at 5/07/2011 10:20:00 pm, in
BETA Submission is now closed. Thank you to all those who have submitted.
Swift-Switch compatible with 3dsmax 2012
Posted by
Ryan Jon
, at 4/13/2011 04:07:00 pm, in
Hello guys...I was working on 3dsmax 2012 and i have to admit that they have improved Max a lot. And one more happy news. Swift-Switch is now compatible with Autodesk 3dsmax 2012 and V-Ray.
New Script "M-Converter"
Posted by
Ryan Jon
, at 4/04/2011 11:17:00 pm, in
Hi all...Its been some time since my last post so here is a quick update on my upcoming Script called "M-Converter" that might probably be included in the next version of Swift-Switch. This is just a basic Material Converter that converts Mental-Ray materials to V-Ray materials and vice versa. So this is how it looks
I'll post a BETA Submission form soon so you guys can grab this script.
Regards,
Ryan Jon
I'll post a BETA Submission form soon so you guys can grab this script.
Regards,
Ryan Jon
Mental-Ray Ambient Occlusion
Posted by
Ryan Jon
, at 3/26/2011 05:07:00 pm, in
I've been working so hard on this script and finally i've implemented two types of Ambient Occlusion in Mental-Ray.
About the Upcoming version
Posted by
Ryan Jon
, at 3/24/2011 06:51:00 pm, in
Hi Guys...i've started working on a new build of my little app. I've already included "Optimize Final Gather (Slower GI)" from Mental Ray Render Engine. Now am working on including Ambient Occlusion for Mental-Ray and Save/Load Preset function for both Mental Ray and V-Ray.
Regards,
Ryan Jon
Regards,
Ryan Jon
New Build Released
Posted by
Ryan Jon
, at 3/21/2011 05:10:00 pm, in
Advanced Render Switcher is now known as Swift-Switch. Please visit the below link for more Info and Download.
Swift Switch now comes with Mental-Ray Presets. So why waiting?? Grab it now!!
http://swift-switch.co.cc/
Regards,
Ryan Jon
Swift Switch now comes with Mental-Ray Presets. So why waiting?? Grab it now!!
http://swift-switch.co.cc/
Regards,
Ryan Jon
Advanced Render Switcher BETA Submission (Closed)
Posted by
Ryan Jon
, at 3/03/2011 12:31:00 pm, in
BETA Submission is now closed. Thanks to all those who have submitted. This update will be released soon.
Regards,
Ryan Jon
Regards,
Ryan Jon
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